BTS

Welcome to the Behind the Scenes page! 

here you can find closer looks at how our projects are created!

Building:

The Plan ->

A project can go through many various steps depending on the scale and theme of the build. but all maps start with a Idea.

Terrain ->

Depending on the scale of the project, some of our maps start in World Painter. This allows for super speedy creation of terrain and environments before we even start to build in-game.

Manual Building

The last major step is building in-game! this step could span anywhere from a day, or up to four months! 

90% of our PMC maps are built entirely in Bedrock Edition, meaning no World Edit or building Mods!

Rendering:

The Build ->

Once a project is finished the next step is to render it! Renders are mainly used for thumbnails and Portfolio references.

The 3D Model ->

Although it comes with its struggles, Bedrock allows for extremely easy 3D exporting via Structure Blocks. Once their exported, All map renders are created in Sketchfab, which is a free online site much like Planetminecraft.

And The Final Render!

The final step is to set the preferred lighting environment and voila! A render is made.

Posting:

The Thumbnail ->

The first part to be made before posting is the Thumbnail! Complete with a full render, custom PaleoTech Border, and a Minecraft Update style title! 

Exporting ->

Obviously in order to play on a map it needs to be downloadable! Our projects are either exported directly from Minecraft as a .MCworld file, or they're sent through Chunker as seen above.

Promotion!

Finally, it's time for promotion! We post our maps to over 36 diffrent discords, as well as various apps and websites. 

Map BTS:

PaleoTech Plaza:

A "X-ray" View of the main Hotel in PT Plaza. Featuring the eight block deep skylight!

The Acropolis:

This is the early "Sketch" for the Parthenon's Pediment, the statues where made up of seven different re-textured paintings to create the full scene.

Want to explore the maps for your self?